//#include <SFML/Network.hpp>
//#include <SFML/Graphics.hpp>
//#include <SFML/Window.hpp>
//#include "gameGlobals.h"
//
//GS gameState;
//sf::SocketTCP Client;
//sf::Sprite sprPaddle;
//sf::Image imgPaddle;
//
//void Render(sf::RenderWindow &App)
//{
//	sprPaddle.SetPosition( gameState.paddle_x[0], gameState.paddle_y[0] );
//	App.Draw( sprPaddle );
//	App.Display();
//}
//void GetState()
//{
//	sf::Packet rec;
//	do
//	{
//		Client.Receive(rec);
//	}
//	//while(Client!=sf::Socket::Done);
//	while (1);
//	rec>>gameState;
//
//}